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72f3aa5731
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6ebb92c62b
3 changed files with 4 additions and 0 deletions
1
Data.lua
1
Data.lua
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@ -25,6 +25,7 @@ local DEFAULT_SKILLS = {
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{ name = "Adept Skill", level = "Adept", modifier = 0 },
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{ name = "Adept Skill", level = "Adept", modifier = 0 },
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{ name = "Expert Skill", level = "Expert", modifier = 2 },
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{ name = "Expert Skill", level = "Expert", modifier = 2 },
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{ name = "Master Skill", level = "Master", modifier = 4 },
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{ name = "Master Skill", level = "Master", modifier = 4 },
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{ name = "Unskilled", level = "Unskilled", modifier = -4 },
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}
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}
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-- Valid skill level keywords that must appear in the trait's right field (RT)
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-- Valid skill level keywords that must appear in the trait's right field (RT)
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3
UI.lua
3
UI.lua
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@ -682,6 +682,9 @@ function AltSystem:RefreshSkillDropdown()
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AltSystem.State.selectedSkillIndex = i
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AltSystem.State.selectedSkillIndex = i
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AltSystem.State.selectedSkillName = AltSystem.Data.Skills[i] and AltSystem.Data.Skills[i].name or nil
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AltSystem.State.selectedSkillName = AltSystem.Data.Skills[i] and AltSystem.Data.Skills[i].name or nil
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AltSystem.SkillDropdown.label:SetText(option.text)
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AltSystem.SkillDropdown.label:SetText(option.text)
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if AltSystem.SetSkillIndex then
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AltSystem.SetSkillIndex(i)
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end
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if AltSystem.UpdateSkillWarning then
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if AltSystem.UpdateSkillWarning then
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AltSystem.UpdateSkillWarning(i)
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AltSystem.UpdateSkillWarning(i)
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end
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end
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0
docs/roll_tab_design.png
Executable file → Normal file
0
docs/roll_tab_design.png
Executable file → Normal file
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