From 00a361157c85bd5f2e6ee4f4a2cbf49ca3e4f7b8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Gon=C3=A7alo=20Correia?= Date: Mon, 18 May 2026 12:07:22 +0100 Subject: [PATCH 1/2] Fixing skill name displaying wrong skill --- UI.lua | 3 --- docs/roll_tab_design.png | Bin 2 files changed, 3 deletions(-) mode change 100644 => 100755 docs/roll_tab_design.png diff --git a/UI.lua b/UI.lua index 534d061..642d328 100755 --- a/UI.lua +++ b/UI.lua @@ -682,9 +682,6 @@ function AltSystem:RefreshSkillDropdown() AltSystem.State.selectedSkillIndex = i AltSystem.State.selectedSkillName = AltSystem.Data.Skills[i] and AltSystem.Data.Skills[i].name or nil AltSystem.SkillDropdown.label:SetText(option.text) - if AltSystem.SetSkillIndex then - AltSystem.SetSkillIndex(i) - end if AltSystem.UpdateSkillWarning then AltSystem.UpdateSkillWarning(i) end diff --git a/docs/roll_tab_design.png b/docs/roll_tab_design.png old mode 100644 new mode 100755 From 72f3aa5731d959b35fa4364acd7455ee551a4091 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Gon=C3=A7alo=20Correia?= Date: Mon, 18 May 2026 12:09:59 +0100 Subject: [PATCH 2/2] Fixing double 'Unskilled' option --- Data.lua | 1 - 1 file changed, 1 deletion(-) diff --git a/Data.lua b/Data.lua index d1a1ae2..44914b4 100755 --- a/Data.lua +++ b/Data.lua @@ -25,7 +25,6 @@ local DEFAULT_SKILLS = { { name = "Adept Skill", level = "Adept", modifier = 0 }, { name = "Expert Skill", level = "Expert", modifier = 2 }, { name = "Master Skill", level = "Master", modifier = 4 }, - { name = "Unskilled", level = "Unskilled", modifier = -4 }, } -- Valid skill level keywords that must appear in the trait's right field (RT)