diff --git a/Data.lua b/Data.lua index 44914b4..d1a1ae2 100755 --- a/Data.lua +++ b/Data.lua @@ -25,6 +25,7 @@ local DEFAULT_SKILLS = { { name = "Adept Skill", level = "Adept", modifier = 0 }, { name = "Expert Skill", level = "Expert", modifier = 2 }, { name = "Master Skill", level = "Master", modifier = 4 }, + { name = "Unskilled", level = "Unskilled", modifier = -4 }, } -- Valid skill level keywords that must appear in the trait's right field (RT) diff --git a/UI.lua b/UI.lua index 642d328..534d061 100755 --- a/UI.lua +++ b/UI.lua @@ -682,6 +682,9 @@ function AltSystem:RefreshSkillDropdown() AltSystem.State.selectedSkillIndex = i AltSystem.State.selectedSkillName = AltSystem.Data.Skills[i] and AltSystem.Data.Skills[i].name or nil AltSystem.SkillDropdown.label:SetText(option.text) + if AltSystem.SetSkillIndex then + AltSystem.SetSkillIndex(i) + end if AltSystem.UpdateSkillWarning then AltSystem.UpdateSkillWarning(i) end diff --git a/docs/roll_tab_design.png b/docs/roll_tab_design.png old mode 100755 new mode 100644