158 lines
6.3 KiB
Lua
158 lines
6.3 KiB
Lua
-- AltSystem Data Definitions
|
|
-- Contains skill data (fetched from TRP3 profile), item options, defense options, and modifier constants.
|
|
|
|
AltSystem = AltSystem or {}
|
|
AltSystem.Data = {}
|
|
|
|
-- Skill levels and their modifiers
|
|
AltSystem.Data.SkillLevels = {
|
|
["Inept"] = -4,
|
|
["Novice"] = -2,
|
|
["Adept"] = 0,
|
|
["Expert"] = 2,
|
|
["Master"] = 4,
|
|
}
|
|
|
|
-- The "Base roll" entry is always the first (default) skill
|
|
local BASE_ROLL_ENTRY = { name = "Base roll", level = "Base", modifier = 0 }
|
|
-- The "Unskilled" entry is always the last skill
|
|
local UNSKILLED_ENTRY = { name = "Unskilled", level = "Unskilled", modifier = -4 }
|
|
|
|
-- Default/fallback skill list used when no TRP3 profile skills are found
|
|
local DEFAULT_SKILLS = {
|
|
{ name = "Base roll", level = "Base", modifier = 0 },
|
|
{ name = "Novice Skill", level = "Novice", modifier = -2 },
|
|
{ name = "Adept Skill", level = "Adept", modifier = 0 },
|
|
{ name = "Expert Skill", level = "Expert", modifier = 2 },
|
|
{ name = "Master Skill", level = "Master", modifier = 4 },
|
|
{ name = "Unskilled", level = "Unskilled", modifier = -4 },
|
|
}
|
|
|
|
-- Valid skill level keywords that must appear in the trait's right field (RT)
|
|
local VALID_SKILL_KEYWORDS = { "Inept", "Novice", "Adept", "Expert", "Master" }
|
|
|
|
-- Expected numeric value ranges for each skill keyword
|
|
local SKILL_KEYWORD_RANGES = {
|
|
["Novice"] = { min = 1, max = 5 },
|
|
["Adept"] = { min = 6, max = 10 },
|
|
["Expert"] = { min = 11, max = 19 },
|
|
["Master"] = { min = 20, max = 20 },
|
|
}
|
|
|
|
-- Check if the trait's right text field contains a valid skill keyword.
|
|
-- Returns the matched keyword if found, nil otherwise.
|
|
local function FindSkillKeyword(rightText)
|
|
if not rightText or rightText == "" then return nil end
|
|
for _, keyword in ipairs(VALID_SKILL_KEYWORDS) do
|
|
if rightText:find(keyword) then
|
|
return keyword
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
-- Check whether the numeric value matches the expected range for the given keyword.
|
|
-- Returns a warning string if mismatched, or nil if everything is fine.
|
|
local function CheckSkillMismatch(keyword, numericValue)
|
|
if not keyword or keyword == "Inept" then return nil end
|
|
local range = SKILL_KEYWORD_RANGES[keyword]
|
|
if not range then return nil end
|
|
if not numericValue or numericValue <= 0 then return nil end
|
|
if numericValue < range.min or numericValue > range.max then
|
|
return "Skill is marked as " .. keyword .. " (" .. range.min .. "-" .. range.max .. "), but the profile has a value of " .. numericValue .. "."
|
|
end
|
|
return nil
|
|
end
|
|
|
|
-- Determine the skill level from the trait's right text and numeric value (V2 field, 0-20 range).
|
|
-- If the trait is marked as Inept, always returns "Inept" with -4 modifier regardless of numeric value.
|
|
-- Otherwise returns the level string and modifier based on numeric value, or nil if the value is 0 or absent.
|
|
local function ParseSkillLevel(rightText, numericValue)
|
|
if rightText and rightText:find("Inept") then
|
|
return "Inept", AltSystem.Data.SkillLevels["Inept"]
|
|
end
|
|
if not numericValue or numericValue <= 0 then return nil, nil end
|
|
if numericValue >= 20 then
|
|
return "Master", AltSystem.Data.SkillLevels["Master"]
|
|
elseif numericValue >= 11 then
|
|
return "Expert", AltSystem.Data.SkillLevels["Expert"]
|
|
elseif numericValue >= 6 then
|
|
return "Adept", AltSystem.Data.SkillLevels["Adept"]
|
|
else
|
|
return "Novice", AltSystem.Data.SkillLevels["Novice"]
|
|
end
|
|
end
|
|
|
|
-- Fetch skills from the current TRP3 profile's personality traits.
|
|
-- Returns an array of skill entries, always starting with "Base roll".
|
|
-- Traits marked as Inept get a -4 modifier regardless of their numeric value.
|
|
-- Falls back to the default list if no profile or no valid skills are found.
|
|
function AltSystem.Data:RefreshSkills()
|
|
local skills = {}
|
|
-- Always add Base roll as the first entry
|
|
table.insert(skills, { name = BASE_ROLL_ENTRY.name, level = BASE_ROLL_ENTRY.level, modifier = BASE_ROLL_ENTRY.modifier })
|
|
|
|
local foundAny = false
|
|
|
|
-- Try to read personality traits from the active TRP3 profile
|
|
if TRP3_API and TRP3_API.profile and TRP3_API.profile.getData then
|
|
local ok, characteristics = pcall(TRP3_API.profile.getData, "player/characteristics")
|
|
if ok and characteristics and characteristics.PS then
|
|
for _, trait in ipairs(characteristics.PS) do
|
|
local skillName = trait.LT
|
|
local numericValue = trait.V2
|
|
|
|
local keyword = FindSkillKeyword(trait.RT)
|
|
if skillName and skillName ~= "" and keyword then
|
|
local level, modifier = ParseSkillLevel(trait.RT, numericValue)
|
|
if level and modifier then
|
|
foundAny = true
|
|
table.insert(skills, {
|
|
name = skillName,
|
|
level = level,
|
|
modifier = modifier,
|
|
warning = CheckSkillMismatch(keyword, numericValue),
|
|
})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- If no valid skills were found, use the default fallback list
|
|
if not foundAny then
|
|
skills = {}
|
|
for _, skill in ipairs(DEFAULT_SKILLS) do
|
|
table.insert(skills, { name = skill.name, level = skill.level, modifier = skill.modifier })
|
|
end
|
|
end
|
|
|
|
-- Always add Unskilled as the last entry
|
|
table.insert(skills, { name = UNSKILLED_ENTRY.name, level = UNSKILLED_ENTRY.level, modifier = UNSKILLED_ENTRY.modifier })
|
|
|
|
AltSystem.Data.Skills = skills
|
|
return skills
|
|
end
|
|
|
|
-- Initialize with the default skill list
|
|
AltSystem.Data.Skills = {}
|
|
for _, skill in ipairs(DEFAULT_SKILLS) do
|
|
table.insert(AltSystem.Data.Skills, { name = skill.name, level = skill.level, modifier = skill.modifier })
|
|
end
|
|
|
|
-- Item options: name and modifier (first entry = no item)
|
|
AltSystem.Data.Items = {
|
|
{ name = "No item", modifier = 0 },
|
|
{ name = "Rare item", modifier = 3 },
|
|
{ name = "Epic item", modifier = 5 },
|
|
}
|
|
|
|
-- Defense / Armor options: name and modifier
|
|
AltSystem.Data.Defenses = {
|
|
{ name = "None", modifier = 0 },
|
|
{ name = "Partial", modifier = 1 },
|
|
{ name = "Full", modifier = 2 },
|
|
}
|
|
|
|
-- Shield modifier
|
|
AltSystem.Data.ShieldModifier = 1
|