feat/redesign #1
4 changed files with 487 additions and 241 deletions
37
Core.lua
37
Core.lua
|
|
@ -6,11 +6,14 @@ AltSystem.State = {
|
|||
selectedSkillIndex = 1,
|
||||
selectedSkillName = nil, -- skill name used to restore selection across sessions
|
||||
selectedItemIndex = 1, -- 1 = No item
|
||||
selectedDefenseIndex = 1, -- 1 = Base armor
|
||||
selectedDefenseIndex = 1, -- 1 = No Armor
|
||||
shieldEnabled = false,
|
||||
petSummonEnabled = false,
|
||||
announceEnabled = false,
|
||||
announceChannelIndex = 1, -- 1 = Emote, 2 = Party, 3 = Raid, 4 = Guild
|
||||
rollType = "attack", -- "attack" or "defense"
|
||||
announceOptionIndex = 1, -- 1 = Self Roll, 2+ = channel from AnnounceChannels
|
||||
rollLog = {}, -- array of { text = "...", timestamp = time() }, max 100, not persisted
|
||||
}
|
||||
|
||||
-- Channel definitions for announcing rolls
|
||||
|
|
@ -35,12 +38,6 @@ end)
|
|||
function AltSystem:Init()
|
||||
-- Load saved settings
|
||||
AltSystemDB = AltSystemDB or {}
|
||||
if AltSystemDB.announceEnabled ~= nil then
|
||||
AltSystem.State.announceEnabled = AltSystemDB.announceEnabled
|
||||
end
|
||||
if AltSystemDB.announceChannelIndex then
|
||||
AltSystem.State.announceChannelIndex = AltSystemDB.announceChannelIndex
|
||||
end
|
||||
if AltSystemDB.petSummonEnabled ~= nil then
|
||||
AltSystem.State.petSummonEnabled = AltSystemDB.petSummonEnabled
|
||||
end
|
||||
|
|
@ -56,6 +53,28 @@ function AltSystem:Init()
|
|||
if AltSystemDB.selectedSkillName then
|
||||
AltSystem.State.selectedSkillName = AltSystemDB.selectedSkillName
|
||||
end
|
||||
if AltSystemDB.rollType then
|
||||
AltSystem.State.rollType = AltSystemDB.rollType
|
||||
end
|
||||
-- Migrate from old announce settings or load new announceOptionIndex
|
||||
if AltSystemDB.announceOptionIndex then
|
||||
AltSystem.State.announceOptionIndex = AltSystemDB.announceOptionIndex
|
||||
elseif AltSystemDB.announceEnabled ~= nil then
|
||||
-- Backwards compat: derive from old announceEnabled + announceChannelIndex
|
||||
if AltSystemDB.announceEnabled and AltSystemDB.announceChannelIndex then
|
||||
AltSystem.State.announceOptionIndex = AltSystemDB.announceChannelIndex + 1
|
||||
else
|
||||
AltSystem.State.announceOptionIndex = 1
|
||||
end
|
||||
end
|
||||
-- Derive announceEnabled and announceChannelIndex from announceOptionIndex
|
||||
if AltSystem.State.announceOptionIndex > 1 then
|
||||
AltSystem.State.announceEnabled = true
|
||||
AltSystem.State.announceChannelIndex = AltSystem.State.announceOptionIndex - 1
|
||||
else
|
||||
AltSystem.State.announceEnabled = false
|
||||
AltSystem.State.announceChannelIndex = 1
|
||||
end
|
||||
|
||||
-- Register slash command /altsystem
|
||||
SLASH_ALTSYSTEM1 = "/altsystem"
|
||||
|
|
@ -68,13 +87,13 @@ function AltSystem:Init()
|
|||
saveFrame:RegisterEvent("PLAYER_LOGOUT")
|
||||
saveFrame:SetScript("OnEvent", function()
|
||||
AltSystemDB = AltSystemDB or {}
|
||||
AltSystemDB.announceEnabled = AltSystem.State.announceEnabled
|
||||
AltSystemDB.announceChannelIndex = AltSystem.State.announceChannelIndex
|
||||
AltSystemDB.announceOptionIndex = AltSystem.State.announceOptionIndex
|
||||
AltSystemDB.petSummonEnabled = AltSystem.State.petSummonEnabled
|
||||
AltSystemDB.shieldEnabled = AltSystem.State.shieldEnabled
|
||||
AltSystemDB.selectedItemIndex = AltSystem.State.selectedItemIndex
|
||||
AltSystemDB.selectedDefenseIndex = AltSystem.State.selectedDefenseIndex
|
||||
AltSystemDB.selectedSkillName = AltSystem.State.selectedSkillName
|
||||
AltSystemDB.rollType = AltSystem.State.rollType
|
||||
end)
|
||||
|
||||
-- Build the main frame now that saved variables are loaded
|
||||
|
|
|
|||
8
Data.lua
8
Data.lua
|
|
@ -147,11 +147,11 @@ AltSystem.Data.Items = {
|
|||
{ name = "Epic item", modifier = 5 },
|
||||
}
|
||||
|
||||
-- Defense options: name and modifier
|
||||
-- Defense / Armor options: name and modifier
|
||||
AltSystem.Data.Defenses = {
|
||||
{ name = "Base armor", modifier = 0 },
|
||||
{ name = "Extra small armor", modifier = 1 },
|
||||
{ name = "Extra large armor", modifier = 2 },
|
||||
{ name = "None", modifier = 0 },
|
||||
{ name = "Partial", modifier = 1 },
|
||||
{ name = "Full", modifier = 2 },
|
||||
}
|
||||
|
||||
-- Shield modifier
|
||||
|
|
|
|||
105
Roll.lua
105
Roll.lua
|
|
@ -27,10 +27,42 @@ local function BuildModifierString(modifiers)
|
|||
return table.concat(parts, " ")
|
||||
end
|
||||
|
||||
-- Build the log message string (always uses the non-emote format with character name)
|
||||
local function BuildLogMessage(rollValue, modifiers, total)
|
||||
local name = GetCharacterName()
|
||||
local modStr = BuildModifierString(modifiers)
|
||||
if modStr ~= "" then
|
||||
return name .. " rolled " .. rollValue .. " " .. modStr .. " = " .. total
|
||||
else
|
||||
return name .. " rolled " .. rollValue .. " = " .. total
|
||||
end
|
||||
end
|
||||
|
||||
-- Build the critical roll log message
|
||||
local function BuildCriticalLogMessage(isCriticalSuccess)
|
||||
local name = GetCharacterName()
|
||||
if isCriticalSuccess then
|
||||
return name .. " rolled a Critical Success!"
|
||||
else
|
||||
return name .. " rolled a Critical Failure!"
|
||||
end
|
||||
end
|
||||
|
||||
-- Add an entry to the roll log and refresh the UI
|
||||
local function AddLogEntry(text)
|
||||
local rollLog = AltSystem.State.rollLog
|
||||
table.insert(rollLog, { text = text, timestamp = time() })
|
||||
-- Cap at 100 entries
|
||||
if #rollLog > 100 then
|
||||
table.remove(rollLog, 1)
|
||||
end
|
||||
-- Refresh the log panel if it exists
|
||||
if AltSystem.RefreshLogPanel then
|
||||
AltSystem:RefreshLogPanel()
|
||||
end
|
||||
end
|
||||
|
||||
-- Send a message to the given channel.
|
||||
-- Note: EMOTE channel uses SendChatMessage like all others. The WoW API
|
||||
-- SendChatMessage(msg, "EMOTE") sends a proper /e emote from any context,
|
||||
-- unlike RunMacroText which is a protected function requiring a hardware event.
|
||||
local function SendToChannel(msg, channel)
|
||||
SendChatMessage(msg, channel)
|
||||
end
|
||||
|
|
@ -64,6 +96,24 @@ local function AnnounceRoll(rollValue, modifiers, total)
|
|||
SendToChannel(msg, channelDef.channel)
|
||||
end
|
||||
|
||||
-- Announce a critical roll result
|
||||
local function AnnounceCritical(isCriticalSuccess)
|
||||
if not AltSystem.State.announceEnabled then return end
|
||||
|
||||
local channelDef = AltSystem.AnnounceChannels[AltSystem.State.announceChannelIndex]
|
||||
if not channelDef then return end
|
||||
|
||||
local critText = isCriticalSuccess and "rolled a Critical Success!" or "rolled a Critical Failure!"
|
||||
local msg
|
||||
if channelDef.channel == "EMOTE" then
|
||||
msg = critText
|
||||
else
|
||||
msg = GetCharacterName() .. " " .. critText
|
||||
end
|
||||
|
||||
SendToChannel(msg, channelDef.channel)
|
||||
end
|
||||
|
||||
-- Perform a roll: triggers the WoW native /roll 20 command
|
||||
function AltSystem:PerformRoll(rollType)
|
||||
pendingPetRoll = nil
|
||||
|
|
@ -116,32 +166,12 @@ end)
|
|||
function AltSystem:CalculateAndDisplayResult(rollType, rollValue, petRollValue)
|
||||
-- Critical rolls bypass normal calculation
|
||||
if rollValue == 1 then
|
||||
if AltSystem.ResultText then
|
||||
AltSystem.ResultText:SetText("|cffff0000Critical Failure|r")
|
||||
end
|
||||
if AltSystem.State.announceEnabled then
|
||||
local channelDef = AltSystem.AnnounceChannels[AltSystem.State.announceChannelIndex]
|
||||
if channelDef then
|
||||
local critMsg = channelDef.channel == "EMOTE"
|
||||
and "rolled a Critical Failure!"
|
||||
or (GetCharacterName() .. " rolled a Critical Failure!")
|
||||
SendToChannel(critMsg, channelDef.channel)
|
||||
end
|
||||
end
|
||||
AddLogEntry(BuildCriticalLogMessage(false))
|
||||
AnnounceCritical(false)
|
||||
return
|
||||
elseif rollValue == 20 then
|
||||
if AltSystem.ResultText then
|
||||
AltSystem.ResultText:SetText("|cff00ff00Critical Success|r")
|
||||
end
|
||||
if AltSystem.State.announceEnabled then
|
||||
local channelDef = AltSystem.AnnounceChannels[AltSystem.State.announceChannelIndex]
|
||||
if channelDef then
|
||||
local critMsg = channelDef.channel == "EMOTE"
|
||||
and "rolled a Critical Success!"
|
||||
or (GetCharacterName() .. " rolled a Critical Success!")
|
||||
SendToChannel(critMsg, channelDef.channel)
|
||||
end
|
||||
end
|
||||
AddLogEntry(BuildCriticalLogMessage(true))
|
||||
AnnounceCritical(true)
|
||||
return
|
||||
end
|
||||
|
||||
|
|
@ -153,7 +183,6 @@ function AltSystem:CalculateAndDisplayResult(rollType, rollValue, petRollValue)
|
|||
local itemMod = item and item.modifier or 0
|
||||
|
||||
local total = rollValue
|
||||
local breakdown = "Roll: " .. rollValue
|
||||
|
||||
local modifiers = {}
|
||||
|
||||
|
|
@ -166,18 +195,14 @@ function AltSystem:CalculateAndDisplayResult(rollType, rollValue, petRollValue)
|
|||
total = rollValue + skillMod + itemMod + petMod
|
||||
|
||||
if not isBaseRoll then
|
||||
breakdown = breakdown .. "\nSkill: " .. FormatModifier(skillMod)
|
||||
table.insert(modifiers, { name = skill and skill.name or "Skill", value = skillMod })
|
||||
end
|
||||
if itemMod ~= 0 then
|
||||
breakdown = breakdown .. " | Item: " .. FormatModifier(itemMod)
|
||||
table.insert(modifiers, { name = item and item.name or "Item", value = itemMod })
|
||||
end
|
||||
if petMod ~= 0 then
|
||||
breakdown = breakdown .. " | Pet: +" .. petMod
|
||||
table.insert(modifiers, { name = "Pet", value = petMod })
|
||||
end
|
||||
breakdown = breakdown .. "\n|cffffd100Attack Total: " .. total .. "|r"
|
||||
|
||||
elseif rollType == "defense" then
|
||||
-- Defense Roll = roll + skill modifier + item modifier + defense modifier + shield modifier
|
||||
|
|
@ -188,30 +213,26 @@ function AltSystem:CalculateAndDisplayResult(rollType, rollValue, petRollValue)
|
|||
total = rollValue + skillMod + itemMod + defenseMod + shieldMod + petMod
|
||||
|
||||
if not isBaseRoll then
|
||||
breakdown = breakdown .. "\nSkill: " .. FormatModifier(skillMod)
|
||||
table.insert(modifiers, { name = skill and skill.name or "Skill", value = skillMod })
|
||||
end
|
||||
if itemMod ~= 0 then
|
||||
breakdown = breakdown .. " | Item: " .. FormatModifier(itemMod)
|
||||
table.insert(modifiers, { name = item and item.name or "Item", value = itemMod })
|
||||
end
|
||||
breakdown = breakdown .. "\nDefense: " .. FormatModifier(defenseMod)
|
||||
table.insert(modifiers, { name = defense and defense.name or "Defense", value = defenseMod })
|
||||
if defenseMod ~= 0 then
|
||||
table.insert(modifiers, { name = defense and defense.name or "Armor", value = defenseMod })
|
||||
end
|
||||
if shieldMod ~= 0 then
|
||||
breakdown = breakdown .. " | Shield: " .. FormatModifier(shieldMod)
|
||||
table.insert(modifiers, { name = "Shield", value = shieldMod })
|
||||
end
|
||||
if petMod ~= 0 then
|
||||
breakdown = breakdown .. " | Pet: +" .. petMod
|
||||
table.insert(modifiers, { name = "Pet", value = petMod })
|
||||
end
|
||||
breakdown = breakdown .. "\n|cff00ccffDefense Total: " .. total .. "|r"
|
||||
end
|
||||
|
||||
if AltSystem.ResultText then
|
||||
AltSystem.ResultText:SetText(breakdown)
|
||||
end
|
||||
-- Add to log (always, regardless of announce setting)
|
||||
AddLogEntry(BuildLogMessage(rollValue, modifiers, total))
|
||||
|
||||
-- Announce to chat (if enabled)
|
||||
AnnounceRoll(rollValue, modifiers, total)
|
||||
end
|
||||
|
||||
|
|
|
|||
578
UI.lua
578
UI.lua
|
|
@ -1,14 +1,17 @@
|
|||
-- AltSystem UI
|
||||
-- Creates the main dialog window with all interface elements.
|
||||
-- Creates the main dialog window with tabbed layout.
|
||||
-- The "Use Skills" tab contains controls on the left and a Log panel on the right.
|
||||
-- Uses the modern DropdownButton API (WoW 10.2.5+ / 12.0+).
|
||||
|
||||
AltSystem = AltSystem or {}
|
||||
|
||||
local WINDOW_WIDTH = 300
|
||||
local WINDOW_HEIGHT = 478
|
||||
local PADDING = 12
|
||||
local ROW_HEIGHT = 30
|
||||
local LABEL_WIDTH = 80
|
||||
local WINDOW_WIDTH = 726
|
||||
local WINDOW_HEIGHT = 500
|
||||
local CONTROLS_WIDTH = 363
|
||||
local LOG_WIDTH = 363
|
||||
local PADDING = 12
|
||||
local ROW_HEIGHT = 26
|
||||
local SECTION_GAP = 10
|
||||
|
||||
-- Helper: Build the skill option list from current AltSystem.Data.Skills
|
||||
local function BuildSkillOptions()
|
||||
|
|
@ -27,38 +30,98 @@ local function BuildSkillOptions()
|
|||
end
|
||||
|
||||
-- Helper: Create a modern dropdown (WowStyle1DropdownTemplate)
|
||||
local function CreateDropdown(parent, name, yOffset, labelText, options, defaultIndex, onSelect)
|
||||
local label = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
label:SetPoint("TOPLEFT", parent, "TOPLEFT", PADDING, yOffset)
|
||||
label:SetText(labelText)
|
||||
label:SetWidth(LABEL_WIDTH)
|
||||
label:SetJustifyH("LEFT")
|
||||
local function CreateDropdown(parent, name, labelText, options, defaultIndex, onSelect, labelFont)
|
||||
local container = CreateFrame("Frame", nil, parent)
|
||||
container:SetHeight(ROW_HEIGHT)
|
||||
|
||||
local label
|
||||
if labelText and labelText ~= "" then
|
||||
label = container:CreateFontString(nil, "OVERLAY", labelFont or "GameFontNormal")
|
||||
label:SetPoint("LEFT", container, "LEFT", 0, 0)
|
||||
label:SetText(labelText)
|
||||
label:SetJustifyH("LEFT")
|
||||
end
|
||||
|
||||
local selectedIndex = defaultIndex or 1
|
||||
|
||||
local dropdown = CreateFrame("DropdownButton", name, parent, "WowStyle1DropdownTemplate")
|
||||
dropdown:SetPoint("LEFT", label, "RIGHT", 4, 0)
|
||||
dropdown:SetWidth(160)
|
||||
local dropdown = CreateFrame("DropdownButton", name, container, "WowStyle1DropdownTemplate")
|
||||
if label then
|
||||
dropdown:SetPoint("LEFT", label, "RIGHT", 8, 0)
|
||||
else
|
||||
dropdown:SetPoint("LEFT", container, "LEFT", 0, 0)
|
||||
end
|
||||
dropdown:SetWidth(180)
|
||||
|
||||
dropdown:SetupMenu(function(dropdown, rootDescription)
|
||||
for i, option in ipairs(options) do
|
||||
rootDescription:CreateRadio(
|
||||
option.text,
|
||||
function(data) return data == selectedIndex end,
|
||||
function(data)
|
||||
selectedIndex = data
|
||||
if onSelect then onSelect(data, options[data]) end
|
||||
end,
|
||||
i
|
||||
option.text,
|
||||
function(data)
|
||||
return data == selectedIndex
|
||||
end,
|
||||
function(data)
|
||||
selectedIndex = data
|
||||
if onSelect then
|
||||
onSelect(data, options[data])
|
||||
end
|
||||
end,
|
||||
i
|
||||
)
|
||||
end
|
||||
end)
|
||||
|
||||
return dropdown, function() return selectedIndex end, function(idx) selectedIndex = idx end
|
||||
return container, dropdown, function()
|
||||
return selectedIndex
|
||||
end, function(idx)
|
||||
selectedIndex = idx
|
||||
end
|
||||
end
|
||||
|
||||
-- Helper: Create a radio button (CheckButton with radio texture)
|
||||
local function CreateRadioButton(parent, name, text, x, y, isChecked, onClick)
|
||||
local radio = CreateFrame("CheckButton", name, parent, "UIRadioButtonTemplate")
|
||||
radio:SetPoint("TOPLEFT", parent, "TOPLEFT", x, y)
|
||||
radio:SetChecked(isChecked)
|
||||
|
||||
local radioText = radio:GetFontString()
|
||||
if radioText then
|
||||
radioText:SetText(text)
|
||||
radioText:SetFontObject("GameFontHighlight")
|
||||
else
|
||||
local t = radio:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
||||
t:SetPoint("LEFT", radio, "RIGHT", 4, 0)
|
||||
t:SetText(text)
|
||||
end
|
||||
|
||||
radio:SetScript("OnClick", function(self)
|
||||
onClick(self)
|
||||
end)
|
||||
|
||||
return radio
|
||||
end
|
||||
|
||||
-- Helper: Create a section header (golden text)
|
||||
local function CreateSectionHeader(parent, text, x, y)
|
||||
local header = parent:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
|
||||
header:SetPoint("TOPLEFT", parent, "TOPLEFT", x, y)
|
||||
header:SetText(text)
|
||||
header:SetTextColor(0.9, 0.75, 0.2)
|
||||
return header
|
||||
end
|
||||
|
||||
-- Helper: Create a sub-label (smaller golden text)
|
||||
local function CreateSubLabel(parent, text, x, y)
|
||||
local label = parent:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT", parent, "TOPLEFT", x, y)
|
||||
label:SetText(text)
|
||||
label:SetTextColor(0.9, 0.75, 0.2)
|
||||
return label
|
||||
end
|
||||
|
||||
function AltSystem:CreateMainFrame()
|
||||
if AltSystem.MainFrame then return end
|
||||
if AltSystem.MainFrame then
|
||||
return
|
||||
end
|
||||
|
||||
-- Main frame
|
||||
local f = CreateFrame("Frame", "AltSystemMainFrame", UIParent, "BasicFrameTemplateWithInset")
|
||||
|
|
@ -76,26 +139,142 @@ function AltSystem:CreateMainFrame()
|
|||
f.title:SetPoint("TOPLEFT", f.TitleBg, "TOPLEFT", 5, -3)
|
||||
f.title:SetText("AltSystem")
|
||||
|
||||
-- Track current Y offset for layout
|
||||
local yPos = -40
|
||||
---------------------
|
||||
-- TAB BUTTONS (span full window width)
|
||||
---------------------
|
||||
local contentTop = -24
|
||||
local tabHeight = 28
|
||||
local contentWidth = WINDOW_WIDTH - 8 -- 4px inset on each side
|
||||
local tabWidth = contentWidth / 2
|
||||
|
||||
local tabUseSkills = CreateFrame("Button", "AltSystemTabUseSkills", f)
|
||||
tabUseSkills:SetSize(tabWidth, tabHeight)
|
||||
tabUseSkills:SetPoint("TOPLEFT", f, "TOPLEFT", 4, contentTop)
|
||||
tabUseSkills:SetNormalFontObject("GameFontHighlight")
|
||||
tabUseSkills:SetHighlightFontObject("GameFontHighlight")
|
||||
tabUseSkills:SetText("Use Skills")
|
||||
|
||||
local tabUseSkillsBg = tabUseSkills:CreateTexture(nil, "BACKGROUND")
|
||||
tabUseSkillsBg:SetAllPoints()
|
||||
tabUseSkillsBg:SetColorTexture(0.15, 0.15, 0.15, 1)
|
||||
|
||||
local tabBuildSkills = CreateFrame("Button", "AltSystemTabBuildSkills", f)
|
||||
tabBuildSkills:SetSize(tabWidth, tabHeight)
|
||||
tabBuildSkills:SetPoint("TOPLEFT", tabUseSkills, "TOPRIGHT", 0, 0)
|
||||
tabBuildSkills:SetNormalFontObject("GameFontHighlight")
|
||||
tabBuildSkills:SetHighlightFontObject("GameFontHighlight")
|
||||
tabBuildSkills:SetText("Build Skills")
|
||||
|
||||
local tabBuildSkillsBg = tabBuildSkills:CreateTexture(nil, "BACKGROUND")
|
||||
tabBuildSkillsBg:SetAllPoints()
|
||||
tabBuildSkillsBg:SetColorTexture(0.3, 0.3, 0.3, 1)
|
||||
|
||||
---------------------
|
||||
-- TAB CONTENT FRAMES
|
||||
---------------------
|
||||
local tabContentTop = contentTop - tabHeight
|
||||
local tabContentHeight = WINDOW_HEIGHT - 28 - tabHeight
|
||||
|
||||
local useSkillsContent = CreateFrame("Frame", "AltSystemUseSkillsContent", f)
|
||||
useSkillsContent:SetPoint("TOPLEFT", f, "TOPLEFT", 4, tabContentTop)
|
||||
useSkillsContent:SetSize(contentWidth, tabContentHeight)
|
||||
|
||||
local buildSkillsContent = CreateFrame("Frame", "AltSystemBuildSkillsContent", f)
|
||||
buildSkillsContent:SetPoint("TOPLEFT", f, "TOPLEFT", 4, tabContentTop)
|
||||
buildSkillsContent:SetSize(contentWidth, tabContentHeight)
|
||||
buildSkillsContent:Hide()
|
||||
|
||||
local buildPlaceholder = buildSkillsContent:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
||||
buildPlaceholder:SetPoint("CENTER")
|
||||
buildPlaceholder:SetText("Coming soon")
|
||||
|
||||
-- Tab switching logic
|
||||
local function SelectTab(tabIndex)
|
||||
if tabIndex == 1 then
|
||||
useSkillsContent:Show()
|
||||
buildSkillsContent:Hide()
|
||||
tabUseSkillsBg:SetColorTexture(0.15, 0.15, 0.15, 1)
|
||||
tabBuildSkillsBg:SetColorTexture(0.3, 0.3, 0.3, 1)
|
||||
else
|
||||
useSkillsContent:Hide()
|
||||
buildSkillsContent:Show()
|
||||
tabUseSkillsBg:SetColorTexture(0.3, 0.3, 0.3, 1)
|
||||
tabBuildSkillsBg:SetColorTexture(0.15, 0.15, 0.15, 1)
|
||||
end
|
||||
end
|
||||
|
||||
tabUseSkills:SetScript("OnClick", function()
|
||||
SelectTab(1)
|
||||
end)
|
||||
tabBuildSkills:SetScript("OnClick", function()
|
||||
SelectTab(2)
|
||||
end)
|
||||
|
||||
---------------------
|
||||
-- USE SKILLS TAB CONTENT (left: controls, right: log)
|
||||
---------------------
|
||||
local controlsPanel = CreateFrame("Frame", nil, useSkillsContent)
|
||||
controlsPanel:SetPoint("TOPLEFT", useSkillsContent, "TOPLEFT", 0, 0)
|
||||
controlsPanel:SetSize(CONTROLS_WIDTH, tabContentHeight)
|
||||
|
||||
local content = controlsPanel
|
||||
local yPos = -PADDING
|
||||
|
||||
-- Section: Define Your Base Roll
|
||||
CreateSectionHeader(content, "Define Your Base Roll", PADDING, yPos)
|
||||
yPos = yPos - 20
|
||||
|
||||
-- Roll Type label
|
||||
CreateSubLabel(content, "Roll Type", PADDING, yPos)
|
||||
yPos = yPos - 20
|
||||
|
||||
-- Roll Type radio buttons
|
||||
local attackRadio, defenseRadio
|
||||
|
||||
local function UpdateRollTypeSelection(rollType)
|
||||
AltSystem.State.rollType = rollType
|
||||
attackRadio:SetChecked(rollType == "attack")
|
||||
defenseRadio:SetChecked(rollType == "defense")
|
||||
-- Update roll button text
|
||||
if AltSystem.RollButton then
|
||||
local label = rollType == "attack" and "Roll Attack" or "Roll Defense"
|
||||
AltSystem.RollButton:SetText(label)
|
||||
end
|
||||
end
|
||||
|
||||
attackRadio = CreateRadioButton(content, "AltSystemAttackRadio", "Attack Roll", PADDING, yPos,
|
||||
AltSystem.State.rollType == "attack",
|
||||
function()
|
||||
UpdateRollTypeSelection("attack")
|
||||
end)
|
||||
|
||||
defenseRadio = CreateRadioButton(content, "AltSystemDefenseRadio", "Defense Roll", CONTROLS_WIDTH / 2, yPos,
|
||||
AltSystem.State.rollType == "defense",
|
||||
function()
|
||||
UpdateRollTypeSelection("defense")
|
||||
end)
|
||||
|
||||
yPos = yPos - ROW_HEIGHT - SECTION_GAP
|
||||
|
||||
-------------------------
|
||||
-- Skill dropdown
|
||||
-------------------------
|
||||
local skillOptions = BuildSkillOptions()
|
||||
local UpdateSkillWarning -- forward declaration
|
||||
|
||||
local skillDropdown, getSkillIndex, setSkillIndex = CreateDropdown(
|
||||
f, "AltSystemSkillDropdown", yPos, "Skill:", skillOptions,
|
||||
AltSystem.State.selectedSkillIndex,
|
||||
function(index)
|
||||
AltSystem.State.selectedSkillIndex = index
|
||||
AltSystem.State.selectedSkillName = AltSystem.Data.Skills[index] and AltSystem.Data.Skills[index].name or nil
|
||||
UpdateSkillWarning(index)
|
||||
end)
|
||||
local skillContainer, skillDropdown, getSkillIndex, setSkillIndex = CreateDropdown(
|
||||
content, "AltSystemSkillDropdown", "Skill", skillOptions,
|
||||
AltSystem.State.selectedSkillIndex,
|
||||
function(index)
|
||||
AltSystem.State.selectedSkillIndex = index
|
||||
AltSystem.State.selectedSkillName = AltSystem.Data.Skills[index] and AltSystem.Data.Skills[index].name or nil
|
||||
UpdateSkillWarning(index)
|
||||
end,
|
||||
"GameFontNormalSmall"
|
||||
)
|
||||
skillContainer:SetPoint("TOPLEFT", content, "TOPLEFT", PADDING, yPos)
|
||||
skillContainer:SetWidth(CONTROLS_WIDTH - PADDING * 2)
|
||||
|
||||
-- Warning icon for skill mismatch (shown next to dropdown when value doesn't match keyword)
|
||||
local skillWarning = CreateFrame("Frame", nil, f)
|
||||
-- Warning icon for skill mismatch
|
||||
local skillWarning = CreateFrame("Frame", nil, skillContainer)
|
||||
skillWarning:SetSize(20, 20)
|
||||
skillWarning:SetPoint("LEFT", skillDropdown, "RIGHT", 4, 0)
|
||||
|
||||
|
|
@ -115,7 +294,6 @@ function AltSystem:CreateMainFrame()
|
|||
end)
|
||||
skillWarning:Hide()
|
||||
|
||||
-- Update the warning icon visibility based on the currently selected skill
|
||||
UpdateSkillWarning = function(index)
|
||||
local skill = AltSystem.Data.Skills[index]
|
||||
if skill and skill.warning then
|
||||
|
|
@ -131,186 +309,212 @@ function AltSystem:CreateMainFrame()
|
|||
AltSystem.GetSkillIndex = getSkillIndex
|
||||
AltSystem.SetSkillIndex = setSkillIndex
|
||||
AltSystem.UpdateSkillWarning = UpdateSkillWarning
|
||||
yPos = yPos - ROW_HEIGHT - 8
|
||||
|
||||
-------------------------
|
||||
-- Item dropdown
|
||||
-------------------------
|
||||
local itemOptions = {}
|
||||
for _, item in ipairs(AltSystem.Data.Items) do
|
||||
local sign = item.modifier >= 0 and "+" or ""
|
||||
local modText = item.modifier ~= 0 and (" (" .. sign .. item.modifier .. ")") or ""
|
||||
table.insert(itemOptions, {
|
||||
text = item.name .. modText,
|
||||
})
|
||||
yPos = yPos - ROW_HEIGHT - SECTION_GAP
|
||||
|
||||
-- Armor label
|
||||
CreateSubLabel(content, "Extra Armor", PADDING, yPos)
|
||||
yPos = yPos - 20
|
||||
|
||||
-- Armor radio buttons
|
||||
local armorRadios = {}
|
||||
|
||||
local function UpdateArmorSelection(index)
|
||||
AltSystem.State.selectedDefenseIndex = index
|
||||
for i, radio in ipairs(armorRadios) do
|
||||
radio:SetChecked(i == index)
|
||||
end
|
||||
end
|
||||
|
||||
CreateDropdown(f, "AltSystemItemDropdown", yPos, "Item:", itemOptions, AltSystem.State.selectedItemIndex,
|
||||
function(index)
|
||||
AltSystem.State.selectedItemIndex = index
|
||||
end)
|
||||
yPos = yPos - ROW_HEIGHT - 8
|
||||
|
||||
-------------------------
|
||||
-- Defense dropdown
|
||||
-------------------------
|
||||
local defenseOptions = {}
|
||||
for _, def in ipairs(AltSystem.Data.Defenses) do
|
||||
local sign = def.modifier >= 0 and "+" or ""
|
||||
local modText = " (" .. sign .. def.modifier .. ")"
|
||||
table.insert(defenseOptions, {
|
||||
text = def.name .. modText,
|
||||
})
|
||||
local armorX = PADDING
|
||||
for i, def in ipairs(AltSystem.Data.Defenses) do
|
||||
local text = def.name
|
||||
if def.modifier > 0 then
|
||||
text = text .. " (+" .. def.modifier .. ")"
|
||||
end
|
||||
local radio = CreateRadioButton(content, "AltSystemArmorRadio" .. i, text, armorX, yPos,
|
||||
AltSystem.State.selectedDefenseIndex == i,
|
||||
function()
|
||||
UpdateArmorSelection(i)
|
||||
end)
|
||||
table.insert(armorRadios, radio)
|
||||
armorX = armorX + 110
|
||||
end
|
||||
|
||||
CreateDropdown(f, "AltSystemDefenseDropdown", yPos, "Defense:", defenseOptions, AltSystem.State.selectedDefenseIndex,
|
||||
function(index)
|
||||
AltSystem.State.selectedDefenseIndex = index
|
||||
end)
|
||||
yPos = yPos - ROW_HEIGHT - 8
|
||||
yPos = yPos - ROW_HEIGHT - SECTION_GAP
|
||||
|
||||
-- Section: Modifiers (optional)
|
||||
CreateSectionHeader(content, "Modifiers (optional)", PADDING, yPos)
|
||||
yPos = yPos - 18
|
||||
--CreateSubLabel(content, "Label", PADDING, yPos)
|
||||
--yPos = yPos - 22
|
||||
|
||||
-------------------------
|
||||
-- Shield checkbox
|
||||
-------------------------
|
||||
local shieldLabel = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
shieldLabel:SetPoint("TOPLEFT", f, "TOPLEFT", PADDING, yPos)
|
||||
shieldLabel:SetText("Shield:")
|
||||
shieldLabel:SetWidth(LABEL_WIDTH)
|
||||
shieldLabel:SetJustifyH("LEFT")
|
||||
|
||||
local shieldCheck = CreateFrame("CheckButton", "AltSystemShieldCheck", f, "UICheckButtonTemplate")
|
||||
shieldCheck:SetPoint("LEFT", shieldLabel, "RIGHT", -6, 0)
|
||||
local shieldCheck = CreateFrame("CheckButton", "AltSystemShieldCheck", content, "UICheckButtonTemplate")
|
||||
shieldCheck:SetPoint("TOPLEFT", content, "TOPLEFT", PADDING, yPos)
|
||||
shieldCheck:SetChecked(AltSystem.State.shieldEnabled)
|
||||
|
||||
local shieldText = shieldCheck:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
shieldText:SetPoint("LEFT", shieldCheck, "RIGHT", 2, 0)
|
||||
shieldText:SetText("+1 modifier")
|
||||
local shieldText = shieldCheck:GetFontString()
|
||||
if shieldText then
|
||||
shieldText:SetText("Shield (+ 1)")
|
||||
else
|
||||
shieldText = shieldCheck:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
||||
shieldText:SetPoint("LEFT", shieldCheck, "RIGHT", 2, 0)
|
||||
shieldText:SetText("Shield (+ 1)")
|
||||
end
|
||||
|
||||
shieldCheck:SetScript("OnClick", function(self)
|
||||
AltSystem.State.shieldEnabled = self:GetChecked()
|
||||
end)
|
||||
|
||||
yPos = yPos - ROW_HEIGHT - 8
|
||||
|
||||
-------------------------
|
||||
-- Pet/Summon checkbox
|
||||
-------------------------
|
||||
local petLabel = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
petLabel:SetPoint("TOPLEFT", f, "TOPLEFT", PADDING, yPos)
|
||||
petLabel:SetText("Pet:")
|
||||
petLabel:SetWidth(LABEL_WIDTH)
|
||||
petLabel:SetJustifyH("LEFT")
|
||||
|
||||
local petCheck = CreateFrame("CheckButton", "AltSystemPetSummonCheck", f, "UICheckButtonTemplate")
|
||||
petCheck:SetPoint("LEFT", petLabel, "RIGHT", -6, 0)
|
||||
-- Pet checkbox
|
||||
local petCheck = CreateFrame("CheckButton", "AltSystemPetSummonCheck", content, "UICheckButtonTemplate")
|
||||
petCheck:SetPoint("LEFT", shieldCheck, "RIGHT", 80, 0)
|
||||
petCheck:SetChecked(AltSystem.State.petSummonEnabled)
|
||||
|
||||
local petText = petCheck:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
petText:SetPoint("LEFT", petCheck, "RIGHT", 2, 0)
|
||||
petText:SetText("+d5 modifier")
|
||||
local petText = petCheck:GetFontString()
|
||||
if petText then
|
||||
petText:SetText("Pet (+d5)")
|
||||
else
|
||||
petText = petCheck:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
||||
petText:SetPoint("LEFT", petCheck, "RIGHT", 2, 0)
|
||||
petText:SetText("Pet (+d5)")
|
||||
end
|
||||
|
||||
petCheck:SetScript("OnClick", function(self)
|
||||
AltSystem.State.petSummonEnabled = self:GetChecked()
|
||||
end)
|
||||
|
||||
yPos = yPos - ROW_HEIGHT - 8
|
||||
yPos = yPos - ROW_HEIGHT - SECTION_GAP
|
||||
|
||||
-------------------------
|
||||
-- Announce checkbox + channel dropdown
|
||||
-------------------------
|
||||
local announceLabel = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
announceLabel:SetPoint("TOPLEFT", f, "TOPLEFT", PADDING, yPos)
|
||||
announceLabel:SetText("Announce:")
|
||||
announceLabel:SetWidth(LABEL_WIDTH)
|
||||
announceLabel:SetJustifyH("LEFT")
|
||||
-- Section: Roll Dice
|
||||
CreateSectionHeader(content, "Roll Dice", PADDING, yPos)
|
||||
yPos = yPos - 22
|
||||
|
||||
local announceCheck = CreateFrame("CheckButton", "AltSystemAnnounceCheck", f, "UICheckButtonTemplate")
|
||||
announceCheck:SetPoint("LEFT", announceLabel, "RIGHT", -6, 0)
|
||||
announceCheck:SetChecked(AltSystem.State.announceEnabled)
|
||||
|
||||
-- Channel dropdown (shown only when announce is enabled)
|
||||
local channelOptions = {}
|
||||
-- Announce Roll dropdown (Self Roll + channels)
|
||||
local announceOptions = { { text = "Self Roll" } }
|
||||
for _, ch in ipairs(AltSystem.AnnounceChannels) do
|
||||
table.insert(channelOptions, { text = ch.name })
|
||||
table.insert(announceOptions, { text = ch.name })
|
||||
end
|
||||
|
||||
local channelDropdown, getChannelIndex, setChannelIndex = CreateDropdown(
|
||||
f, "AltSystemChannelDropdown", yPos, "", channelOptions,
|
||||
AltSystem.State.announceChannelIndex,
|
||||
function(index)
|
||||
AltSystem.State.announceChannelIndex = index
|
||||
end)
|
||||
channelDropdown:SetPoint("LEFT", announceCheck, "RIGHT", 2, 0)
|
||||
channelDropdown:SetWidth(130)
|
||||
local announceContainer, announceDropdown = CreateDropdown(
|
||||
content, "AltSystemAnnounceDropdown", "Announce Roll", announceOptions,
|
||||
AltSystem.State.announceOptionIndex,
|
||||
function(index)
|
||||
AltSystem.State.announceOptionIndex = index
|
||||
if index > 1 then
|
||||
AltSystem.State.announceEnabled = true
|
||||
AltSystem.State.announceChannelIndex = index - 1
|
||||
else
|
||||
AltSystem.State.announceEnabled = false
|
||||
AltSystem.State.announceChannelIndex = 1
|
||||
end
|
||||
end,
|
||||
"GameFontNormalSmall")
|
||||
announceContainer:SetPoint("TOPLEFT", content, "TOPLEFT", PADDING, yPos)
|
||||
announceContainer:SetWidth(CONTROLS_WIDTH - PADDING * 2)
|
||||
|
||||
-- Show/hide channel dropdown based on checkbox state
|
||||
local function UpdateChannelDropdownVisibility()
|
||||
if AltSystem.State.announceEnabled then
|
||||
channelDropdown:Show()
|
||||
else
|
||||
channelDropdown:Hide()
|
||||
end
|
||||
end
|
||||
yPos = yPos - ROW_HEIGHT - SECTION_GAP
|
||||
|
||||
announceCheck:SetScript("OnClick", function(self)
|
||||
AltSystem.State.announceEnabled = self:GetChecked()
|
||||
UpdateChannelDropdownVisibility()
|
||||
-- Roll button
|
||||
local rollBtn = CreateFrame("Button", "AltSystemRollBtn", content, "UIPanelButtonTemplate")
|
||||
rollBtn:SetSize(CONTROLS_WIDTH - PADDING * 2, 32)
|
||||
rollBtn:SetPoint("TOPLEFT", content, "TOPLEFT", PADDING, yPos)
|
||||
local rollLabel = AltSystem.State.rollType == "attack" and "Roll Attack" or "Roll Defense"
|
||||
rollBtn:SetText(rollLabel)
|
||||
|
||||
rollBtn:SetScript("OnClick", function()
|
||||
AltSystem:PerformRoll(AltSystem.State.rollType)
|
||||
end)
|
||||
|
||||
UpdateChannelDropdownVisibility()
|
||||
AltSystem.RollButton = rollBtn
|
||||
|
||||
yPos = yPos - ROW_HEIGHT - 12
|
||||
---------------------
|
||||
-- LOG PANEL (right side of Use Skills tab)
|
||||
---------------------
|
||||
local logPanel = CreateFrame("Frame", nil, useSkillsContent)
|
||||
logPanel:SetPoint("TOPLEFT", useSkillsContent, "TOPLEFT", CONTROLS_WIDTH, 0)
|
||||
logPanel:SetSize(LOG_WIDTH, tabContentHeight)
|
||||
|
||||
-------------------------
|
||||
-- Roll buttons
|
||||
-------------------------
|
||||
local btnWidth = (WINDOW_WIDTH - PADDING * 3) / 2
|
||||
-- Log header
|
||||
local logHeader = logPanel:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
logHeader:SetPoint("TOPLEFT", logPanel, "TOPLEFT", PADDING, -4)
|
||||
logHeader:SetText("Log")
|
||||
logHeader:SetTextColor(0.9, 0.75, 0.2)
|
||||
|
||||
local attackBtn = CreateFrame("Button", "AltSystemAttackRollBtn", f, "UIPanelButtonTemplate")
|
||||
attackBtn:SetSize(btnWidth, 28)
|
||||
attackBtn:SetPoint("TOPLEFT", f, "TOPLEFT", PADDING, yPos)
|
||||
attackBtn:SetText("Attack/Skill Roll")
|
||||
-- Log scroll area background
|
||||
local logBg = CreateFrame("Frame", nil, logPanel, "InsetFrameTemplate")
|
||||
logBg:SetPoint("TOPLEFT", logPanel, "TOPLEFT", 4, -22)
|
||||
logBg:SetPoint("BOTTOMRIGHT", logPanel, "BOTTOMRIGHT", -4, 4)
|
||||
|
||||
local defenseBtn = CreateFrame("Button", "AltSystemDefenseRollBtn", f, "UIPanelButtonTemplate")
|
||||
defenseBtn:SetSize(btnWidth, 28)
|
||||
defenseBtn:SetPoint("TOPRIGHT", f, "TOPRIGHT", -PADDING, yPos)
|
||||
defenseBtn:SetText("Defense Roll")
|
||||
-- Scroll frame for log entries
|
||||
local scrollFrame = CreateFrame("ScrollFrame", "AltSystemLogScrollFrame", logBg, "UIPanelScrollFrameTemplate")
|
||||
scrollFrame:SetPoint("TOPLEFT", logBg, "TOPLEFT", 6, -6)
|
||||
scrollFrame:SetPoint("BOTTOMRIGHT", logBg, "BOTTOMRIGHT", -28, 6)
|
||||
|
||||
yPos = yPos - 40
|
||||
local scrollChild = CreateFrame("Frame", "AltSystemLogScrollChild", scrollFrame)
|
||||
scrollChild:SetWidth(scrollFrame:GetWidth() or (LOG_WIDTH - 50))
|
||||
scrollChild:SetHeight(1) -- Will be updated dynamically
|
||||
scrollFrame:SetScrollChild(scrollChild)
|
||||
|
||||
-------------------------
|
||||
-- Roll result area
|
||||
-------------------------
|
||||
local resultBg = CreateFrame("Frame", nil, f, "InsetFrameTemplate")
|
||||
resultBg:SetPoint("TOPLEFT", f, "TOPLEFT", PADDING, yPos)
|
||||
resultBg:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -PADDING, PADDING)
|
||||
|
||||
local resultText = resultBg:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge")
|
||||
resultText:SetPoint("CENTER")
|
||||
resultText:SetText("Roll result will appear here")
|
||||
resultText:SetJustifyH("CENTER")
|
||||
resultText:SetWidth(resultBg:GetWidth() - 10)
|
||||
|
||||
AltSystem.ResultText = resultText
|
||||
|
||||
-- Button click handlers
|
||||
attackBtn:SetScript("OnClick", function()
|
||||
AltSystem:PerformRoll("attack")
|
||||
end)
|
||||
|
||||
defenseBtn:SetScript("OnClick", function()
|
||||
AltSystem:PerformRoll("defense")
|
||||
end)
|
||||
AltSystem.LogScrollFrame = scrollFrame
|
||||
AltSystem.LogScrollChild = scrollChild
|
||||
|
||||
-- Refresh skills from TRP3 profile each time the window is shown
|
||||
f:SetScript("OnShow", function()
|
||||
AltSystem:RefreshSkillDropdown()
|
||||
AltSystem:RefreshLogPanel()
|
||||
end)
|
||||
|
||||
f:Hide()
|
||||
AltSystem.MainFrame = f
|
||||
end
|
||||
|
||||
-- Refresh the log panel UI from AltSystem.State.rollLog
|
||||
function AltSystem:RefreshLogPanel()
|
||||
local scrollChild = AltSystem.LogScrollChild
|
||||
if not scrollChild then
|
||||
return
|
||||
end
|
||||
|
||||
-- Remove existing log entry fontstrings
|
||||
if scrollChild.entries then
|
||||
for _, entry in ipairs(scrollChild.entries) do
|
||||
entry:Hide()
|
||||
entry:SetText("")
|
||||
end
|
||||
end
|
||||
scrollChild.entries = scrollChild.entries or {}
|
||||
|
||||
local rollLog = AltSystem.State.rollLog
|
||||
local entryHeight = 16
|
||||
local spacing = 4
|
||||
local yPos = 0
|
||||
local childWidth = AltSystem.LogScrollFrame:GetWidth() or 250
|
||||
|
||||
-- Entries are newest-first
|
||||
for i = #rollLog, 1, -1 do
|
||||
local idx = #rollLog - i + 1
|
||||
local logEntry = rollLog[i]
|
||||
local fontStr = scrollChild.entries[idx]
|
||||
|
||||
if not fontStr then
|
||||
fontStr = scrollChild:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
|
||||
scrollChild.entries[idx] = fontStr
|
||||
end
|
||||
|
||||
fontStr:SetPoint("TOPLEFT", scrollChild, "TOPLEFT", 2, -yPos)
|
||||
fontStr:SetWidth(childWidth - 4)
|
||||
fontStr:SetJustifyH("LEFT")
|
||||
fontStr:SetText(logEntry.text)
|
||||
fontStr:Show()
|
||||
|
||||
yPos = yPos + entryHeight + spacing
|
||||
end
|
||||
|
||||
scrollChild:SetHeight(math.max(yPos, 1))
|
||||
end
|
||||
|
||||
-- Refresh the skill dropdown with current TRP3 profile data
|
||||
function AltSystem:RefreshSkillDropdown()
|
||||
AltSystem.Data:RefreshSkills()
|
||||
|
|
@ -341,19 +545,21 @@ function AltSystem:RefreshSkillDropdown()
|
|||
AltSystem.SkillDropdown:SetupMenu(function(dropdown, rootDescription)
|
||||
for i, option in ipairs(skillOptions) do
|
||||
rootDescription:CreateRadio(
|
||||
option.text,
|
||||
function(data) return data == AltSystem.State.selectedSkillIndex end,
|
||||
function(data)
|
||||
AltSystem.State.selectedSkillIndex = data
|
||||
AltSystem.State.selectedSkillName = AltSystem.Data.Skills[data] and AltSystem.Data.Skills[data].name or nil
|
||||
if AltSystem.SetSkillIndex then
|
||||
AltSystem.SetSkillIndex(data)
|
||||
end
|
||||
if AltSystem.UpdateSkillWarning then
|
||||
AltSystem.UpdateSkillWarning(data)
|
||||
end
|
||||
end,
|
||||
i
|
||||
option.text,
|
||||
function(data)
|
||||
return data == AltSystem.State.selectedSkillIndex
|
||||
end,
|
||||
function(data)
|
||||
AltSystem.State.selectedSkillIndex = data
|
||||
AltSystem.State.selectedSkillName = AltSystem.Data.Skills[data] and AltSystem.Data.Skills[data].name or nil
|
||||
if AltSystem.SetSkillIndex then
|
||||
AltSystem.SetSkillIndex(data)
|
||||
end
|
||||
if AltSystem.UpdateSkillWarning then
|
||||
AltSystem.UpdateSkillWarning(data)
|
||||
end
|
||||
end,
|
||||
i
|
||||
)
|
||||
end
|
||||
end)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue