feat/redesign #1
2 changed files with 40 additions and 12 deletions
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@ -95,6 +95,43 @@ function AltSystem.CreateFlatDropdown(name, parent, width)
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return btn
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return btn
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end
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end
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-- ─── Helper: Create a flat dark button matching the blocky design ────────────
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-- Shared globally so other files (UI.lua) can reuse it.
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function AltSystem.CreateFlatButton(name, parent, width, height, text)
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local btn = CreateFrame("Button", name, parent, "BackdropTemplate")
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btn:SetSize(width, height)
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btn:SetBackdrop({
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bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
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edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
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edgeSize = 1,
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})
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btn:SetBackdropColor(0.4, 0.08, 0.08, 0.9)
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btn:SetBackdropBorderColor(0.25, 0.25, 0.25, 1)
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local label = btn:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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label:SetPoint("CENTER")
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label:SetText(text or "")
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btn.label = label
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btn:SetScript("OnEnter", function(self)
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self:SetBackdropColor(0.55, 0.12, 0.12, 0.9)
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end)
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btn:SetScript("OnLeave", function(self)
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self:SetBackdropColor(0.4, 0.08, 0.08, 0.9)
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end)
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function btn:SetText(newText)
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self.label:SetText(newText)
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end
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function btn:GetText()
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return self.label:GetText()
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end
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return btn
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end
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-- ─── Create a single skill row frame ────────────────────────────────────────
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-- ─── Create a single skill row frame ────────────────────────────────────────
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local function CreateSkillRowFrame(index)
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local function CreateSkillRowFrame(index)
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@ -326,15 +363,8 @@ function AltSystem:CreateBuildSkillsContent(parentFrame)
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yPos = yPos - 20
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yPos = yPos - 20
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-- Save button (pinned to bottom, outside scroll frame)
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-- Save button (pinned to bottom, outside scroll frame)
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local saveButton = CreateFrame("Button", "AltSystemSaveSkillsButton", parentFrame, "UIPanelButtonTemplate")
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local saveButton = AltSystem.CreateFlatButton("AltSystemSaveSkillsButton", parentFrame, 180, 30, "Save Skills to TRP")
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saveButton:SetSize(180, 30)
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saveButton:SetPoint("BOTTOM", parentFrame, "BOTTOM", 0, PADDING)
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saveButton:SetPoint("BOTTOM", parentFrame, "BOTTOM", 0, PADDING)
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saveButton:SetText("Save Skills to TRP")
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-- Style the save button with a dark red tint
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local saveBg = saveButton:CreateTexture(nil, "BACKGROUND")
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saveBg:SetAllPoints()
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saveBg:SetColorTexture(0.4, 0.08, 0.08, 0.9)
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saveButton:SetScript("OnClick", function()
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saveButton:SetScript("OnClick", function()
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local success = AltSystem.Data:SaveSkills(editableSkills)
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local success = AltSystem.Data:SaveSkills(editableSkills)
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6
UI.lua
6
UI.lua
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@ -514,11 +514,9 @@ function AltSystem:CreateMainFrame()
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yPos = yPos - ROW_HEIGHT - SECTION_GAP
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yPos = yPos - ROW_HEIGHT - SECTION_GAP
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-- Roll button
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-- Roll button
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local rollBtn = CreateFrame("Button", "AltSystemRollBtn", content, "UIPanelButtonTemplate")
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rollBtn:SetSize(CONTROLS_WIDTH - PADDING * 2, 32)
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rollBtn:SetPoint("TOPLEFT", content, "TOPLEFT", PADDING, yPos)
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local rollLabel = AltSystem.State.rollType == "attack" and "Roll Attack" or "Roll Defense"
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local rollLabel = AltSystem.State.rollType == "attack" and "Roll Attack" or "Roll Defense"
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rollBtn:SetText(rollLabel)
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local rollBtn = AltSystem.CreateFlatButton("AltSystemRollBtn", content, CONTROLS_WIDTH - PADDING * 2, 32, rollLabel)
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rollBtn:SetPoint("TOPLEFT", content, "TOPLEFT", PADDING, yPos)
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rollBtn:SetScript("OnClick", function()
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rollBtn:SetScript("OnClick", function()
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AltSystem:PerformRoll(AltSystem.State.rollType)
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AltSystem:PerformRoll(AltSystem.State.rollType)
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