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3 changed files with 0 additions and 4 deletions

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@ -25,7 +25,6 @@ local DEFAULT_SKILLS = {
{ name = "Adept Skill", level = "Adept", modifier = 0 },
{ name = "Expert Skill", level = "Expert", modifier = 2 },
{ name = "Master Skill", level = "Master", modifier = 4 },
{ name = "Unskilled", level = "Unskilled", modifier = -4 },
}
-- Valid skill level keywords that must appear in the trait's right field (RT)

3
UI.lua
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@ -682,9 +682,6 @@ function AltSystem:RefreshSkillDropdown()
AltSystem.State.selectedSkillIndex = i
AltSystem.State.selectedSkillName = AltSystem.Data.Skills[i] and AltSystem.Data.Skills[i].name or nil
AltSystem.SkillDropdown.label:SetText(option.text)
if AltSystem.SetSkillIndex then
AltSystem.SetSkillIndex(i)
end
if AltSystem.UpdateSkillWarning then
AltSystem.UpdateSkillWarning(i)
end

0
docs/roll_tab_design.png Normal file → Executable file
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