diff --git a/Data.lua b/Data.lua index d1a1ae2..44914b4 100755 --- a/Data.lua +++ b/Data.lua @@ -25,7 +25,6 @@ local DEFAULT_SKILLS = { { name = "Adept Skill", level = "Adept", modifier = 0 }, { name = "Expert Skill", level = "Expert", modifier = 2 }, { name = "Master Skill", level = "Master", modifier = 4 }, - { name = "Unskilled", level = "Unskilled", modifier = -4 }, } -- Valid skill level keywords that must appear in the trait's right field (RT) diff --git a/UI.lua b/UI.lua index 534d061..642d328 100755 --- a/UI.lua +++ b/UI.lua @@ -682,9 +682,6 @@ function AltSystem:RefreshSkillDropdown() AltSystem.State.selectedSkillIndex = i AltSystem.State.selectedSkillName = AltSystem.Data.Skills[i] and AltSystem.Data.Skills[i].name or nil AltSystem.SkillDropdown.label:SetText(option.text) - if AltSystem.SetSkillIndex then - AltSystem.SetSkillIndex(i) - end if AltSystem.UpdateSkillWarning then AltSystem.UpdateSkillWarning(i) end diff --git a/docs/roll_tab_design.png b/docs/roll_tab_design.png old mode 100644 new mode 100755