This commit is contained in:
Gonçalo Correia 2026-05-12 16:20:52 +01:00
parent a4b2e69cc8
commit ffc693a63c
4 changed files with 487 additions and 241 deletions

105
Roll.lua
View file

@ -27,10 +27,42 @@ local function BuildModifierString(modifiers)
return table.concat(parts, " ")
end
-- Build the log message string (always uses the non-emote format with character name)
local function BuildLogMessage(rollValue, modifiers, total)
local name = GetCharacterName()
local modStr = BuildModifierString(modifiers)
if modStr ~= "" then
return name .. " rolled " .. rollValue .. " " .. modStr .. " = " .. total
else
return name .. " rolled " .. rollValue .. " = " .. total
end
end
-- Build the critical roll log message
local function BuildCriticalLogMessage(isCriticalSuccess)
local name = GetCharacterName()
if isCriticalSuccess then
return name .. " rolled a Critical Success!"
else
return name .. " rolled a Critical Failure!"
end
end
-- Add an entry to the roll log and refresh the UI
local function AddLogEntry(text)
local rollLog = AltSystem.State.rollLog
table.insert(rollLog, { text = text, timestamp = time() })
-- Cap at 100 entries
if #rollLog > 100 then
table.remove(rollLog, 1)
end
-- Refresh the log panel if it exists
if AltSystem.RefreshLogPanel then
AltSystem:RefreshLogPanel()
end
end
-- Send a message to the given channel.
-- Note: EMOTE channel uses SendChatMessage like all others. The WoW API
-- SendChatMessage(msg, "EMOTE") sends a proper /e emote from any context,
-- unlike RunMacroText which is a protected function requiring a hardware event.
local function SendToChannel(msg, channel)
SendChatMessage(msg, channel)
end
@ -64,6 +96,24 @@ local function AnnounceRoll(rollValue, modifiers, total)
SendToChannel(msg, channelDef.channel)
end
-- Announce a critical roll result
local function AnnounceCritical(isCriticalSuccess)
if not AltSystem.State.announceEnabled then return end
local channelDef = AltSystem.AnnounceChannels[AltSystem.State.announceChannelIndex]
if not channelDef then return end
local critText = isCriticalSuccess and "rolled a Critical Success!" or "rolled a Critical Failure!"
local msg
if channelDef.channel == "EMOTE" then
msg = critText
else
msg = GetCharacterName() .. " " .. critText
end
SendToChannel(msg, channelDef.channel)
end
-- Perform a roll: triggers the WoW native /roll 20 command
function AltSystem:PerformRoll(rollType)
pendingPetRoll = nil
@ -116,32 +166,12 @@ end)
function AltSystem:CalculateAndDisplayResult(rollType, rollValue, petRollValue)
-- Critical rolls bypass normal calculation
if rollValue == 1 then
if AltSystem.ResultText then
AltSystem.ResultText:SetText("|cffff0000Critical Failure|r")
end
if AltSystem.State.announceEnabled then
local channelDef = AltSystem.AnnounceChannels[AltSystem.State.announceChannelIndex]
if channelDef then
local critMsg = channelDef.channel == "EMOTE"
and "rolled a Critical Failure!"
or (GetCharacterName() .. " rolled a Critical Failure!")
SendToChannel(critMsg, channelDef.channel)
end
end
AddLogEntry(BuildCriticalLogMessage(false))
AnnounceCritical(false)
return
elseif rollValue == 20 then
if AltSystem.ResultText then
AltSystem.ResultText:SetText("|cff00ff00Critical Success|r")
end
if AltSystem.State.announceEnabled then
local channelDef = AltSystem.AnnounceChannels[AltSystem.State.announceChannelIndex]
if channelDef then
local critMsg = channelDef.channel == "EMOTE"
and "rolled a Critical Success!"
or (GetCharacterName() .. " rolled a Critical Success!")
SendToChannel(critMsg, channelDef.channel)
end
end
AddLogEntry(BuildCriticalLogMessage(true))
AnnounceCritical(true)
return
end
@ -153,7 +183,6 @@ function AltSystem:CalculateAndDisplayResult(rollType, rollValue, petRollValue)
local itemMod = item and item.modifier or 0
local total = rollValue
local breakdown = "Roll: " .. rollValue
local modifiers = {}
@ -166,18 +195,14 @@ function AltSystem:CalculateAndDisplayResult(rollType, rollValue, petRollValue)
total = rollValue + skillMod + itemMod + petMod
if not isBaseRoll then
breakdown = breakdown .. "\nSkill: " .. FormatModifier(skillMod)
table.insert(modifiers, { name = skill and skill.name or "Skill", value = skillMod })
end
if itemMod ~= 0 then
breakdown = breakdown .. " | Item: " .. FormatModifier(itemMod)
table.insert(modifiers, { name = item and item.name or "Item", value = itemMod })
end
if petMod ~= 0 then
breakdown = breakdown .. " | Pet: +" .. petMod
table.insert(modifiers, { name = "Pet", value = petMod })
end
breakdown = breakdown .. "\n|cffffd100Attack Total: " .. total .. "|r"
elseif rollType == "defense" then
-- Defense Roll = roll + skill modifier + item modifier + defense modifier + shield modifier
@ -188,30 +213,26 @@ function AltSystem:CalculateAndDisplayResult(rollType, rollValue, petRollValue)
total = rollValue + skillMod + itemMod + defenseMod + shieldMod + petMod
if not isBaseRoll then
breakdown = breakdown .. "\nSkill: " .. FormatModifier(skillMod)
table.insert(modifiers, { name = skill and skill.name or "Skill", value = skillMod })
end
if itemMod ~= 0 then
breakdown = breakdown .. " | Item: " .. FormatModifier(itemMod)
table.insert(modifiers, { name = item and item.name or "Item", value = itemMod })
end
breakdown = breakdown .. "\nDefense: " .. FormatModifier(defenseMod)
table.insert(modifiers, { name = defense and defense.name or "Defense", value = defenseMod })
if defenseMod ~= 0 then
table.insert(modifiers, { name = defense and defense.name or "Armor", value = defenseMod })
end
if shieldMod ~= 0 then
breakdown = breakdown .. " | Shield: " .. FormatModifier(shieldMod)
table.insert(modifiers, { name = "Shield", value = shieldMod })
end
if petMod ~= 0 then
breakdown = breakdown .. " | Pet: +" .. petMod
table.insert(modifiers, { name = "Pet", value = petMod })
end
breakdown = breakdown .. "\n|cff00ccffDefense Total: " .. total .. "|r"
end
if AltSystem.ResultText then
AltSystem.ResultText:SetText(breakdown)
end
-- Add to log (always, regardless of announce setting)
AddLogEntry(BuildLogMessage(rollValue, modifiers, total))
-- Announce to chat (if enabled)
AnnounceRoll(rollValue, modifiers, total)
end