Remember user selections across frame instances
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parent
5b36bfdb1b
commit
c27a6cd033
3 changed files with 39 additions and 6 deletions
20
Core.lua
20
Core.lua
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@ -4,6 +4,7 @@
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AltSystem = AltSystem or {}
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AltSystem.State = {
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selectedSkillIndex = 1,
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selectedSkillName = nil, -- skill name used to restore selection across sessions
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selectedItemIndex = 1, -- 1 = No item
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selectedDefenseIndex = 1, -- 1 = Base armor
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shieldEnabled = false,
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@ -43,6 +44,18 @@ function AltSystem:Init()
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if AltSystemDB.petSummonEnabled ~= nil then
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AltSystem.State.petSummonEnabled = AltSystemDB.petSummonEnabled
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end
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if AltSystemDB.shieldEnabled ~= nil then
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AltSystem.State.shieldEnabled = AltSystemDB.shieldEnabled
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end
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if AltSystemDB.selectedItemIndex then
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AltSystem.State.selectedItemIndex = AltSystemDB.selectedItemIndex
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end
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if AltSystemDB.selectedDefenseIndex then
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AltSystem.State.selectedDefenseIndex = AltSystemDB.selectedDefenseIndex
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end
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if AltSystemDB.selectedSkillName then
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AltSystem.State.selectedSkillName = AltSystemDB.selectedSkillName
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end
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-- Register slash command /altsystem
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SLASH_ALTSYSTEM1 = "/altsystem"
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@ -58,8 +71,15 @@ function AltSystem:Init()
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AltSystemDB.announceEnabled = AltSystem.State.announceEnabled
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AltSystemDB.announceChannelIndex = AltSystem.State.announceChannelIndex
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AltSystemDB.petSummonEnabled = AltSystem.State.petSummonEnabled
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AltSystemDB.shieldEnabled = AltSystem.State.shieldEnabled
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AltSystemDB.selectedItemIndex = AltSystem.State.selectedItemIndex
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AltSystemDB.selectedDefenseIndex = AltSystem.State.selectedDefenseIndex
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AltSystemDB.selectedSkillName = AltSystem.State.selectedSkillName
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end)
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-- Build the main frame now that saved variables are loaded
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AltSystem:CreateMainFrame()
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print("|cff00ccffAltSystem|r loaded. Type /altsystem to open.")
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end
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