Chat announce rolls
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parent
e17370a89f
commit
907e0464ed
5 changed files with 154 additions and 2 deletions
48
UI.lua
48
UI.lua
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@ -5,7 +5,7 @@
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AltSystem = AltSystem or {}
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local WINDOW_WIDTH = 300
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local WINDOW_HEIGHT = 380
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local WINDOW_HEIGHT = 440
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local PADDING = 12
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local ROW_HEIGHT = 30
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local LABEL_WIDTH = 80
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@ -154,6 +154,52 @@ function AltSystem:CreateMainFrame()
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AltSystem.State.shieldEnabled = self:GetChecked()
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end)
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yPos = yPos - ROW_HEIGHT - 8
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-------------------------
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-- Announce checkbox + channel dropdown
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-------------------------
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local announceLabel = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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announceLabel:SetPoint("TOPLEFT", f, "TOPLEFT", PADDING, yPos)
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announceLabel:SetText("Announce:")
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announceLabel:SetWidth(LABEL_WIDTH)
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announceLabel:SetJustifyH("LEFT")
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local announceCheck = CreateFrame("CheckButton", "AltSystemAnnounceCheck", f, "UICheckButtonTemplate")
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announceCheck:SetPoint("LEFT", announceLabel, "RIGHT", -6, 0)
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announceCheck:SetChecked(AltSystem.State.announceEnabled)
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-- Channel dropdown (shown only when announce is enabled)
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local channelOptions = {}
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for _, ch in ipairs(AltSystem.AnnounceChannels) do
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table.insert(channelOptions, { text = ch.name })
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end
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local channelDropdown, getChannelIndex, setChannelIndex = CreateDropdown(
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f, "AltSystemChannelDropdown", yPos, "", channelOptions,
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AltSystem.State.announceChannelIndex,
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function(index)
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AltSystem.State.announceChannelIndex = index
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end)
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channelDropdown:SetPoint("LEFT", announceCheck, "RIGHT", 2, 0)
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channelDropdown:SetWidth(130)
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-- Show/hide channel dropdown based on checkbox state
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local function UpdateChannelDropdownVisibility()
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if AltSystem.State.announceEnabled then
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channelDropdown:Show()
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else
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channelDropdown:Hide()
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end
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end
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announceCheck:SetScript("OnClick", function(self)
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AltSystem.State.announceEnabled = self:GetChecked()
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UpdateChannelDropdownVisibility()
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end)
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UpdateChannelDropdownVisibility()
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yPos = yPos - ROW_HEIGHT - 12
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-------------------------
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