Chat announce rolls

This commit is contained in:
Gonçalo Correia 2026-04-12 20:48:49 +01:00
parent e17370a89f
commit 907e0464ed
5 changed files with 154 additions and 2 deletions

View file

@ -5,6 +5,49 @@ AltSystem = AltSystem or {}
local pendingRollType = nil -- "attack" or "defense"
-- Get the TRP3 character first name, falling back to the WoW unit name
local function GetCharacterName()
if TRP3_API and TRP3_API.profile and TRP3_API.profile.getData then
local ok, characteristics = pcall(TRP3_API.profile.getData, "player/characteristics")
if ok and characteristics and characteristics.FN and characteristics.FN ~= "" then
return characteristics.FN
end
end
return UnitName("player")
end
-- Build the modifier description string for the announce message
local function BuildModifierString(modifiers)
local parts = {}
for _, mod in ipairs(modifiers) do
if mod.value ~= 0 then
local sign = mod.value >= 0 and "+" or ""
table.insert(parts, sign .. mod.value .. " (" .. mod.name .. ")")
end
end
return table.concat(parts, " ")
end
-- Announce the roll result to the selected chat channel
local function AnnounceRoll(rollValue, modifiers, total)
if not AltSystem.State.announceEnabled then return end
local channelDef = AltSystem.AnnounceChannels[AltSystem.State.announceChannelIndex]
if not channelDef then return end
local name = GetCharacterName()
local modStr = BuildModifierString(modifiers)
local msg
if modStr ~= "" then
msg = name .. " rolled " .. rollValue .. " " .. modStr .. " = " .. total
else
msg = name .. " rolled " .. rollValue .. " = " .. total
end
SendChatMessage(msg, channelDef.channel)
end
-- Perform a roll: triggers the WoW native /roll 20 command
function AltSystem:PerformRoll(rollType)
pendingRollType = rollType
@ -36,11 +79,23 @@ function AltSystem:CalculateAndDisplayResult(rollType, rollValue)
if AltSystem.ResultText then
AltSystem.ResultText:SetText("|cffff0000Critical Failure|r")
end
if AltSystem.State.announceEnabled then
local channelDef = AltSystem.AnnounceChannels[AltSystem.State.announceChannelIndex]
if channelDef then
SendChatMessage(GetCharacterName() .. " rolled a Critical Failure!", channelDef.channel)
end
end
return
elseif rollValue == 20 then
if AltSystem.ResultText then
AltSystem.ResultText:SetText("|cff00ff00Critical Success|r")
end
if AltSystem.State.announceEnabled then
local channelDef = AltSystem.AnnounceChannels[AltSystem.State.announceChannelIndex]
if channelDef then
SendChatMessage(GetCharacterName() .. " rolled a Critical Success!", channelDef.channel)
end
end
return
end
@ -54,13 +109,17 @@ function AltSystem:CalculateAndDisplayResult(rollType, rollValue)
local total = rollValue
local breakdown = "Roll: " .. rollValue
local modifiers = {}
if rollType == "attack" then
-- Attack Roll = roll + skill modifier + item modifier
total = rollValue + skillMod + itemMod
breakdown = breakdown .. "\nSkill: " .. FormatModifier(skillMod)
table.insert(modifiers, { name = skill and skill.name or "Skill", value = skillMod })
if itemMod ~= 0 then
breakdown = breakdown .. " | Item: " .. FormatModifier(itemMod)
table.insert(modifiers, { name = item and item.name or "Item", value = itemMod })
end
breakdown = breakdown .. "\n|cffffd100Attack Total: " .. total .. "|r"
@ -73,12 +132,16 @@ function AltSystem:CalculateAndDisplayResult(rollType, rollValue)
total = rollValue + skillMod + itemMod + defenseMod + shieldMod
breakdown = breakdown .. "\nSkill: " .. FormatModifier(skillMod)
table.insert(modifiers, { name = skill and skill.name or "Skill", value = skillMod })
if itemMod ~= 0 then
breakdown = breakdown .. " | Item: " .. FormatModifier(itemMod)
table.insert(modifiers, { name = item and item.name or "Item", value = itemMod })
end
breakdown = breakdown .. "\nDefense: " .. FormatModifier(defenseMod)
table.insert(modifiers, { name = defense and defense.name or "Defense", value = defenseMod })
if shieldMod ~= 0 then
breakdown = breakdown .. " | Shield: " .. FormatModifier(shieldMod)
table.insert(modifiers, { name = "Shield", value = shieldMod })
end
breakdown = breakdown .. "\n|cff00ccffDefense Total: " .. total .. "|r"
end
@ -86,6 +149,8 @@ function AltSystem:CalculateAndDisplayResult(rollType, rollValue)
if AltSystem.ResultText then
AltSystem.ResultText:SetText(breakdown)
end
AnnounceRoll(rollValue, modifiers, total)
end
-- Format a modifier value with sign