Fixing roll labels for items/armor

This commit is contained in:
Gonçalo Correia 2026-05-15 14:51:23 +01:00
parent 825128084d
commit 810fa10009
2 changed files with 11 additions and 11 deletions

View file

@ -249,18 +249,18 @@ for _, skill in ipairs(DEFAULT_SKILLS) do
table.insert(AltSystem.Data.Skills, { name = skill.name, level = skill.level, modifier = skill.modifier })
end
-- Item options: name and modifier (first entry = no item)
-- Item options: name, label (used in roll messages), and modifier (first entry = no item)
AltSystem.Data.Items = {
{ name = "No item", modifier = 0 },
{ name = "Rare", modifier = 3 },
{ name = "Epic", modifier = 5 },
{ name = "No item", label = "No item", modifier = 0 },
{ name = "Rare", label = "Rare item", modifier = 3 },
{ name = "Epic", label = "Epic item", modifier = 5 },
}
-- Defense / Armor options: name and modifier
-- Defense / Armor options: name, label (used in roll messages), and modifier
AltSystem.Data.Defenses = {
{ name = "None", modifier = 0 },
{ name = "Partial", modifier = 1 },
{ name = "Full", modifier = 2 },
{ name = "None", label = "No armor", modifier = 0 },
{ name = "Partial", label = "Extra armor", modifier = 1 },
{ name = "Full", label = "Extra armor", modifier = 2 },
}
-- Shield modifier