From 57e69568aab11fafc79455af6b7e0b725c87a3bf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Gon=C3=A7alo=20Correia?= Date: Fri, 15 May 2026 14:32:55 +0100 Subject: [PATCH] Label styling --- UI.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/UI.lua b/UI.lua index b3235e9..86d5ba2 100755 --- a/UI.lua +++ b/UI.lua @@ -518,7 +518,7 @@ function AltSystem:CreateMainFrame() end local announceContainer, announceDropdown = CreateDropdown( - content, "AltSystemAnnounceDropdown", "Announce Roll", announceOptions, + content, "AltSystemAnnounceDropdown", "", announceOptions, AltSystem.State.announceOptionIndex, function(index) AltSystem.State.announceOptionIndex = index @@ -534,7 +534,7 @@ function AltSystem:CreateMainFrame() announceContainer:SetPoint("TOPLEFT", content, "TOPLEFT", PADDING, yPos) announceContainer:SetWidth(CONTROLS_WIDTH - PADDING * 2) - yPos = yPos - (LABEL_HEIGHT + LABEL_GAP + 28) - ITEM_GAP + yPos = yPos - ROW_HEIGHT - ITEM_GAP -- Roll button local rollLabel = AltSystem.State.rollType == "attack" and "Roll Attack" or "Roll Defense"