diff --git a/UI.lua b/UI.lua index fdbdace..4412ec0 100644 --- a/UI.lua +++ b/UI.lua @@ -5,10 +5,10 @@ AltSystem = AltSystem or {} -local WINDOW_WIDTH = 726 +local WINDOW_WIDTH = 700 local WINDOW_HEIGHT = 500 -local CONTROLS_WIDTH = 363 -local LOG_WIDTH = 363 +local CONTROLS_WIDTH = 350 +local LOG_WIDTH = 350 local PADDING = 12 local ROW_HEIGHT = 26 local SECTION_GAP = 10 @@ -46,7 +46,7 @@ local function CreateDropdown(parent, name, labelText, options, defaultIndex, on local dropdown = CreateFrame("DropdownButton", name, container, "WowStyle1DropdownTemplate") if label then - dropdown:SetPoint("LEFT", label, "RIGHT", 8, 0) + dropdown:SetPoint("RIGHT", container, "RIGHT", 0, 0) else dropdown:SetPoint("LEFT", container, "LEFT", 0, 0) end @@ -111,7 +111,7 @@ end -- Helper: Create a sub-label (smaller golden text) local function CreateSubLabel(parent, text, x, y) - local label = parent:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") + local label = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal") label:SetPoint("TOPLEFT", parent, "TOPLEFT", x, y) label:SetText(text) label:SetTextColor(0.9, 0.75, 0.2) @@ -268,7 +268,7 @@ function AltSystem:CreateMainFrame() AltSystem.State.selectedSkillName = AltSystem.Data.Skills[index] and AltSystem.Data.Skills[index].name or nil UpdateSkillWarning(index) end, - "GameFontNormalSmall" + "GameFontNormal" ) skillContainer:SetPoint("TOPLEFT", content, "TOPLEFT", PADDING, yPos) skillContainer:SetWidth(CONTROLS_WIDTH - PADDING * 2) @@ -410,7 +410,7 @@ function AltSystem:CreateMainFrame() AltSystem.State.announceChannelIndex = 1 end end, - "GameFontNormalSmall") + "GameFontNormal") announceContainer:SetPoint("TOPLEFT", content, "TOPLEFT", PADDING, yPos) announceContainer:SetWidth(CONTROLS_WIDTH - PADDING * 2)